<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Solo Narrative RPG Devlog - itch.io</title><link>https://sailornaut007.itch.io/solonarrativerpg</link><description>A solo journaling RPG inspired by open-world adventures</description><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1551348/using-my-book-with-other-games</guid><title>Using my book with Other Games</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1551348/using-my-book-with-other-games</link><pubDate>Fri, 12 Jun 2026 06:30:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODIxMTQ4LmpwZw==/400x224%23c/QwGREP.jpg"/><p>My book is designed to be system-agnostic. It is not intended to replace your favorite tabletop roleplaying game, campaign setting, or adventure book. Instead, it provides a framework for solo play. P...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1550227/what-if-an-open-world-rpg-started-with-an-ordinary-person-instead-of-a-hero</guid><title>What if an open-world RPG started with an ordinary person instead of a hero?</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1550227/what-if-an-open-world-rpg-started-with-an-ordinary-person-instead-of-a-hero</link><pubDate>Thu, 11 Jun 2026 01:26:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This book was inspired by my experience playing video game open-world RPGs. The idea is not becoming the strongest warrior, mastering powerful magic, or saving the world. It was the freedom to simply...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1549352/are-you-playing-or-writing-a-novel</guid><title>Are you playing or writing a novel?</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1549352/are-you-playing-or-writing-a-novel</link><pubDate>Wed, 10 Jun 2026 02:26:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This picture is the format I&#039;m using in session. It is not the same as writing a novel, no spamming dice, dice are only used when there is uncertainty about the outcome, simple. and then there&#039;s a que...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1548452/npc-companions-are-more-than-followers</guid><title>NPC companions are more than followers</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1548452/npc-companions-are-more-than-followers</link><pubDate>Tue, 09 Jun 2026 01:58:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Solo roleplaying doesn&#039;t necessarily mean traveling alone. A companion doesn&#039;t have to exist just to give quests, carry equipment, or provide information. Sometimes they simply share the same road. Th...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1547406/solo-game-without-math</guid><title>Solo game without math</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1547406/solo-game-without-math</link><pubDate>Mon, 08 Jun 2026 04:04:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Many people unconsciously assume: RPG = statistics + levels + damage + calculations. That assumption exists because most RPGs use numbers to represent the world. But numbers are only a tool. What play...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1547320/currency-in-solo-game</guid><title>Currency in solo game</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1547320/currency-in-solo-game</link><pubDate>Mon, 08 Jun 2026 01:27:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have been using this currency system for a long time: 10 copper = 1 silver 10 silver = 1 gold In many RPGs, currency systems are often treated as simple progression tools. But there&#039;s a meaning behi...</p>]]></description></item><item><guid>https://sailornaut007.itch.io/solonarrativerpg/devlog/1546709/why-do-so-many-solo-campaigns-stop-halfway</guid><title>Why do so many solo campaigns stop halfway?</title><link>https://sailornaut007.itch.io/solonarrativerpg/devlog/1546709/why-do-so-many-solo-campaigns-stop-halfway</link><pubDate>Sun, 07 Jun 2026 12:32:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One thing I&#039;ve noticed while playing and designing solo campaigns is that many of them begin with excitement but rarely reach a satisfying conclusion. At the start, everything feels full of possibilit...</p>]]></description></item></channel></rss>